The Sprite struct holds information about the visual representation of an entity, specifically the path to its sprite image file.
namespace component {
struct Sprite {
std::string _pathToSprite;
};
}; // namespace component
Members:
std::string _pathToSprite:A string that contains the file path or URL to the sprite image used for rendering the entity.The Sprite component is essential for defining the visual appearance of entities in the game, allowing for dynamic rendering based on the associated sprite file.