namespace systems {
class DestroySystem : public ISystems {
public:
void operator()(Registry &, std::shared_ptr<IContext> ctx) override;
private:
Clock _clock;
};
}; // namespace systems
operator():
Executes the logic for destroying entities during each game cycle.
Registry: Manages entities and their components, identifying which entities should be destroyed.IContext: Provides game context, potentially influencing destruction conditions.